This requires a very high amount of technical skill to consistently perform, however. Villager and Pac-Man can do this with their woodchip and Bonus Fruit respectively. In SSB4, it is possible with some items to perform an infinite combo by footstooling an opponent, dropping the item on them to cause a jab reset, and repeating. Zero Suit Samus can also use her dash attack, forward tilt, the second jab in her jab combo, and/or the Paralyzer to mix it up, as those moves have locking properties, which can lead to finishers such as Plasma Whip. Zero Suit Samus's combo can be done by starting with her down smash, performing a footstool on R.O.B., then immediately using her down aerial and repeating. When Captain Falcon racks up enough damage, he can use the Knee Smash as a finisher. Captain Falcon's combo begins with a neutral aerial, followed by immediately fast-falling and performing a footstool on R.O.B. In Brawl, Captain Falcon and Zero Suit Samus can perform an infinite (and thus potential zero-to-death) combo on R.O.B. This was done to remove an infinte that would lock the opponent in a crumpling state if performed correctly.Ī more advanced application is using the footstool jump to aid in the landing of Marth's down aerial meteor smash in Brawl.
As of version 13.0.0, fighters that have been put into a crumpling state by Kazuya's Devil Fist can no longer be footstooled. In Ultimate if Piranha Plant is footstooled while it is crouching, it will automatically attack whoever footstooled it, making it the only character with this trait. In Brawl and SSB4, a fighter footstooled in midair is unable to tech upon landing from their tumble. So if a footstool is used on an opponent that is in the process of performing a move, the player will do a footstool jump that cannot be short hopped, while the opponent continues through with their move without interruption this act is referred to by the competitive community as a phantom footstool. Additionally, a footstool cannot cancel out an opponent's move that is in progress, regardless of if they're grounded or not. However, if this results in a Fall, it will count as a KO for the footstooling player, even if no damage has otherwise been dealt for that stock.Ĭharacters who are sleeping cannot be footstool jumped until they are awake. DOJO!!, it does not actually function as a meteor smash, as it does not produce proper knockback, nor can the tumble animation from being footstooled be canceled early like a meteor smash can through meteor canceling. While said to be a meteor smash on the Smash Bros. Pit performs this move in a cutscene in the Subspace Emissary. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and the footstool will not gain as much height. Like a normal jump, this jump can be short hopped. Teammates cannot jump on each other unless Friendly Fire is set on (however, in SSB4's Training Mode, the CPUs can jump on each other).
It does no damage and can be used between two and six times in succession (depending on which character is used-a faster falling speed means that the character cannot footstool jump as many times), with each jump resulting in approximately half the rebound.
When used on an opponent in midair, it causes the opponent to tumble a set distance. When used on a grounded opponent, it briefly freezes the opponent while they are in an animation of the player bouncing off their head.
When characters are directly above another character, they can press the jump button to bounce off of the character's head. The Footstool Jump ( 踏み台ジャンプ, Springboard Jump) ( StepJump in the game scrips), also known as a Stepping Stone Jump, is a technique in Super Smash Bros.